Greetings! our new press kit is released, you will find all information and media of the game, including new screenshots and all game videos etc.
At the Mountains of Madness PressKit:
About This Game
At the Mountains of Madness is an indie first-person horror adventure game with survival elements in which you assume the role of the Professor Dyer, geologist of the Miskatonic University, who in 1930 traveled to Antarctica as a leader of a research expedition. But in Antarctica disaster always lurks adventurers like a shadow. And in the most cold and desolate place on earth it is easy to find death or worse, you can find the Mountains of Madness
“I am forced into speech because men of science have refused to follow my advice without knowing why.” H.P. Lovecraft
Fight against the elements and explore ancient lands and antarctic landscapes, find your way through dark caves and unravel procedural mazes while trying to survive in a realtime 3D action adventure in search of undiscovered fossils and zones unexplored by man.
Pick and use well the items you carry on, such as food cans, wood logs, batteries, dynamite, strange things… You never know when you’ll need them!
Choose if you battle monsters or if you become another shadow in this sci-fi labyrinth of psychological horror.
Why Early Access?
“Most of the main goals of this small team have been met and we are confident that at this point, after being playing the latest version every day for several hours over a year ago, we already have a solid enough game.
We believe it is the time that you can not only enjoy it but help us with your feedback to prioritize our efforts as we continue working on the game
There’s still a lot that we would really like to add and there’s also room for new features and variety. We hope you will join us for the process!”
Approximately how long will this game be in Early Access?
“We intend to have the project completed by 2017; Between 6 and 9 months.”
How is the full version planned to differ from the Early Access version?
“Our To-Do list will be changing with the feedback we receive from the community, but these are some things we are trying to do:
-Mac & Linux versions.
-Check whether it would be necessary to add more secondary mechanics (or puzzle, or interaction element or detail): drive or control Dornier or drive sled, climb and descend, drill or radio control, engraved wall puzzles, Lake’s notebook puzzle, Elder Things map…
-More and better cinematics.
-Check whether it would be necessary or are already more than enough and procedural mazes, caves or even if we can add a third type of procedural maze.
Improve movement and interaction with enemies
Full controller support, with all menus and features
New game modes
In addition to all corrections, revisions, and graphic and technical improvements that we can make.”
What is the current state of the Early Access version?
“Current version is Beta 2.0 and feels like a complete game aside from some debugging, polish, and optimization.
All game maps, enemies and basic elements are already included and ready to be enjoyed and you can complete the story of the mountains of madness from start to finish, while it is true that not all of them are 100% polished and going to be adding cinematics and more details.”
Will the game be priced differently during and after Early Access?
“No. Price will not change when we leave early access”
How are you planning on involving the Community in your development process?
“We have a feedback form / bugreport on our website so that all users can leave their impressions and suggestions for the project.
Make sure to watch out for our next program beta testers!”