Preview Antarctic Map

Greetings! Here to show you a quick preview of the new HD Antarctic Map designed for the game 🙂 Resolution 7016 x 4960 300 ppi: Full preview

Rise of the Elders : Cthulhu kickstarter Announced

Greetings! The guys at StrangeMatter just announced the Kickstarter for Rise of the Elders: Cthulhu. The game is a strategic RPG for mobile & PC, in the world of HP Lovecraft, be sure to check it out! The Kickstarter will launch on January 31st so make sure to spread the word by liking & sharing…

Development Update Preview

Greetings, here to show you some development shots from upcoming update, with new base camp terrains and tons of bugfixes and additions. Let us know what you think and stay tuned for more news, Regards!

Halloween sale!

Happy Halloween!  grab the game now at Steam at 60% discount to celebrate Halloween! The sale will be availabe during 10.28-11.1 PDT, Enjoy!

Beta update 2.5.40

Greetings! a quick update to version 2.5.40 has been released: New cinematic level: -Added a new level and cinematics for third matinee at library map -New models, terrain, effects, lighting, music… Updates: Fixed a important bug where you couldn’t advance at mountains map (library) Updated lighting at Jurassic map, effects and ambient (wip) Updated scenery models…

Beta Update 2.5.30

Greetings! Beta version has just been updated to version 2.5.30, major changes include: Changes & Additions: -Main menu updated (models, skysphere, skylight, effects & materials) -Added new 3D models (star spawn, static meshes) -Added new BSP meshes and materials at some levels -Updated materials -Updated general fringe effect / saturation -Updated model LOD’s -Fixed general collisions…

Beta Update 2.5.20

Greetings! a content update version 2.5.20 has just been released, here are the general details: New Models & Graphics: Added over 144 new static 3D models / props More than 100 new Materials & textures Updated general level scenery (base camp, lake’s camp…) Fixed general bugs, updated collisions and visual glitches Updated lightmaps, postprocessing effects and ambient…

Beta Update 2.5.10

Greetings! update 2.5.10 for beta version has been released. Updates & Fixes: -Updated lighting and reflection captures at dyer’s office -Updated lighting and ambient/fog at harbor map -Base Camp lights rebuilt, updated terrain and materials -Cave lighting and reflections updated -Updated material specularity / roughness at some models / characters -Fixed flickering lighting errors at mountains map and LOD’s…

Beta update 2.5.0

Here are the details from our latest Beta version update 2.5.0, Enjoy! Optimization improvements: -New lighting system and updated lightmaps -Uncapped Framerate, stabilized FPS -All LODs have been rebuilt for all levels -Default Engine Post-processing settings updated Changes and additions: -Now you need to find the hammer at the cave in order to extract the sample -New static…

Read our interview at PcGuru

Greetings, here to show you our latest text interview at PcGuru, attached are the layout from the article and the interview (HUN) and the english interview, enjoy 🙂 English interview: How came the idea to adapt H.P. Lovecraft’s maybe best novella into a video game? We always loved and played videogames since childs, and for…

Beta Update 2.4.5

Here are the details form the latest update 2.4.5 for At the Mountains of Madness Early Access Additions New task system implemented Now you can check each map objectives at your inventory by pressing I. Added translations to objectives. Updated dyer’s office map: Added new room, updated cutscene, new models & animations, updated lighting and…

Update Patch 2.4.1

Greetings! Beta version was just updated to 2.4.1, major changes include: Final cave map pathways updated, added wip cinematics & fixed exit. Mountains map pathways bug solved (added blocking volumes) Jurassic map gameplay updated, rebuilt lighting & npc physics. Fixed a bug on giant penguins where they didn’t hit the player. Base camp map cave entrance updated. New…